
Escape Time
(school)
The project
"It all starts with a mysterious invitation to this shabby hotel. As you walk through the door, you find yourself in a strange place, on the border of different time frames. To escape, find your way out by through different rooms. However, the path will be difficult: many riddles will block your way. Welcome to "Escape Time".
"Escape Time" is built on the classic principles of traditional escape games, where the goal is to solve puzzles to escape a room. In this game, however, players travel through time by stepping through the doors of a mysterious hotel. They find themselves in iconic locations, such as the Library of Alexandria or the Titanic, and must find a way to escape.
Our goal with this mobile escape game was to fully leverage the features of a smartphone, such as "swiping" to search the room and interact with objects. We also integrated physics-based mechanics into the swiping functionality to create unique and original puzzles, as demonstrated in the accompanying images.
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Genre: Puzzle game
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Platform: Mobile
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Engine: Unity
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Work Time: 6 months
My work
On this project, I was in charge of the management in addition to my role as Game & Narrative Designer:
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Management
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Establishing a production method.
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Creating a pre-production, production and post-production pipeline.
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Managing the team and the team's Trello.
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Scheduling meetings and taking minutes.
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Gameplay
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Creation of the Macro Gameplay loop.
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Creation of the Game Design Document.
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Deepening of the light and fluid mechanics.
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Creation of puzzles related to these two mechanics and distributed in the 9 rooms of the game.
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Organization of playtests.
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Narrative
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Creation of the context of the game and the main narrative.
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Creation of the two chapters of the game (Alexandria and Titanic).
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Researching the short stories that follow from these chapters.
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Writing of narrative elements (notes, documents, etc.).
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THE TEAM
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Roman DETUE – Vision Holder, Programmer, UX Designer
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Gauthier GOBERT – Level Designer, Puzzle Designer
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Samuel DUBOIS – Lead Programmer
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Marco LANDO – Art Director, Technical Artist, UI/UX Designer
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Marine MAZURIER – Technical Artist, Environmental Artist
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Marion GIUSEPPIN – Game Art, Animation
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Fanny DUFOUR – Environmental Artist



