
Escape Time
(school)
The project​
"It all starts with a mysterious invitation to this shabby hotel. As you walk through the door, you find yourself in a strange place, on the border of different time frames. To escape, find your way out by through different rooms. However, the path will be difficult: many riddles will block your way. Welcome to "Escape Time".
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"Escape Time" is built on the classic principles of traditional escape games, where the goal is to solve puzzles to escape a room. In this game, however, players travel through time by stepping through the doors of a mysterious hotel. They find themselves in iconic locations, such as the Library of Alexandria or the Titanic, and must find a way to escape.
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Our goal with this mobile escape game was to fully leverage the features of a smartphone, such as "swiping" to search the room and interact with objects. We also integrated physics-based mechanics into the swiping functionality to create unique and original puzzles, as demonstrated in the accompanying images.
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Genre: Puzzle game
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Platform: Mobile
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Engine: Unity
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Work Time: 6 months
My work
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On this project, I was in charge of the management in addition to my role as Game & Narrative Designer:
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Management
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Establishing a production method.
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Creating a pre-production, production and post-production pipeline.
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Managing the team and the team's Trello.
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Scheduling meetings and taking minutes.​​​
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Gameplay
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Creation of the Macro Gameplay loop.​
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Creation of the Game Design Document.
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Deepening of the light and fluid mechanics.
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Creation of puzzles related to these two mechanics and distributed in the 9 rooms of the game.
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Organization of playtests.​
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Narrative
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Creation of the context of the game and the main narrative.
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Creation of the two chapters of the game (Alexandria and Titanic)​.
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Researching the short stories that follow from these chapters.
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Writing of narrative elements (notes, documents, etc.).
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THE TEAM
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Roman DETUE – Vision Holder, Programmer, UX Designer
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Gauthier GOBERT – Level Designer, Puzzle Designer
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Samuel DUBOIS – Lead Programmer
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Marco LANDO – Art Director, Technical Artist, UI/UX Designer
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Marine MAZURIER – Technical Artist, Environmental Artist
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Marion GIUSEPPIN – Game Art, Animation
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Fanny DUFOUR – Environmental Artist



