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nahua
(school)

The project

 

Years after the world has forever changed, armed men attack a peaceful village deeply connected to nature. The village’s protector, a young woman named Nahua, rises to defend it. With the unique ability to transform into a cheetah at will, Nahua uses her powers to fight back. After the initial confrontation, she must leave her village to assist another far to the north, embarking on a journey to confront a growing threat to her people.

Nahua is a Zelda-like game that combines exploration and combat in a futuristic post-apocalyptic world inspired by Horizon: Zero Dawn. Players take on the role of Nahua, mastering her three unique forms to progress through the game.

In her human form, Nahua excels in ranged combat with throwing knives. As a cheetah, she becomes highly agile, capable of leaping and sprinting to access new areas and traverse the environment in unique ways.

Later, Nahua unlocks the ability to transform into a massive dinosaur, allowing her to break fragile surfaces and unleash devastating area damage, perfect for intense combat scenarios.

These three forms encourage players to revisit previously explored areas, leveraging new abilities to uncover hidden paths and unravel deeper layers of the world’s story.

  • Genre: Zelda-Like 

  • Platform: PC

  • Engine: Unity

  • Work time: 6 months

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My work 

 

On this project, I was mainly Game and Narrative Designer. I also touched on Level Design  : 
 

  • The concept & the prototype

    • Creation of the concept from scratch.

    • Creation of the Macro Gameplay loop.

    • Creation of game mechanics.

    • Creating the game area using tilemaps.

    • Placement of the different assets in the game area, in relation with the World Build and our Gameplay.

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  • World Build and the narrative

    • Development of the world.

    • Creation of different characters.

    • Writing the main storyline.

    • Creation of the main missions in relation to the narrative.

    • Writing dialogues between the different characters.

    • Integration of dialogs in the engine.

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THE TEAM

  • Louis VITTRANT – Producer, Game Designer

  • Luc VIDAL – Game Designer

  • Noé BLANC – Level Designer

  • Arthur DELEYE – Programmer

  • Cassandre HARINGTON – Game Artist

  • Fanny MINNICINO – Game Artist

  • Ines POUILLE – Game Artist

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