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nahua
(school)

The project​

 

Years after the world has forever changed, armed men attack a peaceful village deeply connected to nature. The village’s protector, a young woman named Nahua, rises to defend it. With the unique ability to transform into a cheetah at will, Nahua uses her powers to fight back. After the initial confrontation, she must leave her village to assist another far to the north, embarking on a journey to confront a growing threat to her people.

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Nahua is a Zelda-like game that combines exploration and combat in a futuristic post-apocalyptic world inspired by Horizon: Zero Dawn. Players take on the role of Nahua, mastering her three unique forms to progress through the game.

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In her human form, Nahua excels in ranged combat with throwing knives. As a cheetah, she becomes highly agile, capable of leaping and sprinting to access new areas and traverse the environment in unique ways.

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Later, Nahua unlocks the ability to transform into a massive dinosaur, allowing her to break fragile surfaces and unleash devastating area damage, perfect for intense combat scenarios.

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These three forms encourage players to revisit previously explored areas, leveraging new abilities to uncover hidden paths and unravel deeper layers of the world’s story.

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  • Genre: Zelda-Like 

  • Platform: PC

  • Engine: Unity

  • Work time: 6 months

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My work​ 

 

On this project, I was mainly Game and Narrative Designer. I also touched on Level Design  : 
 

  • The concept & the prototype

    • Creation of the concept from scratch.

    • Creation of the Macro Gameplay loop.

    • Creation of game mechanics.

    • Creating the game area using tilemaps.

    • Placement of the different assets in the game area, in relation with the World Build and our Gameplay.

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  • World Build and the narrative

    • Development of the world.

    • Creation of different characters.

    • Writing the main storyline.

    • Creation of the main missions in relation to the narrative.

    • Writing dialogues between the different characters.

    • Integration of dialogs in the engine.

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THE TEAM

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  • Louis VITTRANT – Producer, Game Designer

  • Luc VIDAL – Game Designer

  • Noé BLANC – Level Designer

  • Arthur DELEYE – Programmer

  • Cassandre HARINGTON – Game Artist

  • Fanny MINNICINO – Game Artist

  • Ines POUILLE – Game Artist

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