
nahua
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The project​
Years after the world has forever changed, armed men attack a peaceful village deeply connected to nature. The village’s protector, a young woman named Nahua, rises to defend it. With the unique ability to transform into a cheetah at will, Nahua uses her powers to fight back. After the initial confrontation, she must leave her village to assist another far to the north, embarking on a journey to confront a growing threat to her people.
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Nahua is a Zelda-like game that combines exploration and combat in a futuristic post-apocalyptic world inspired by Horizon: Zero Dawn. Players take on the role of Nahua, mastering her three unique forms to progress through the game.
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In her human form, Nahua excels in ranged combat with throwing knives. As a cheetah, she becomes highly agile, capable of leaping and sprinting to access new areas and traverse the environment in unique ways.
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Later, Nahua unlocks the ability to transform into a massive dinosaur, allowing her to break fragile surfaces and unleash devastating area damage, perfect for intense combat scenarios.
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These three forms encourage players to revisit previously explored areas, leveraging new abilities to uncover hidden paths and unravel deeper layers of the world’s story.
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Genre: Zelda-Like
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Platform: PC
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Engine: Unity
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Work time: 6 months
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My work​
On this project, I was mainly Game and Narrative Designer. I also touched on Level Design :
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The concept & the prototype
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Creation of the concept from scratch.
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Creation of the Macro Gameplay loop.
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Creation of game mechanics.
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Creating the game area using tilemaps.
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Placement of the different assets in the game area, in relation with the World Build and our Gameplay.
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World Build and the narrative
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Development of the world.
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Creation of different characters.
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Writing the main storyline.
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Creation of the main missions in relation to the narrative.
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Writing dialogues between the different characters.
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Integration of dialogs in the engine.
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THE TEAM
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Louis VITTRANT – Producer, Game Designer
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Luc VIDAL – Game Designer
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Noé BLANC – Level Designer
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Arthur DELEYE – Programmer
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Cassandre HARINGTON – Game Artist
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Fanny MINNICINO – Game Artist
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Ines POUILLE – Game Artist
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