
pirate academy
(school)
The project​
In "Pirate Academy", you board a pirate ship to pass your pirate exam. To do so, you must retrieve the Pirate Academy artifact from an island. When you arrive, the artefact has disappeared and all that remains is a note written by the terrible Black Pass-Câle. He is seeking revenge after being left for dead a few years earlier. So he stole the artefact to proclaim himself a full-fledged pirate. You set out in pursuit of him to take back your reward. During your adventure you will have to sail from island to island and pass many tests in order to reach this terrible pirate. You can take any route you like and you can even collect powerful artefacts from famous pirates to make you stronger in the final battle.
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The game features 33 mini-games, with 3 difficulty modes and several speeds (slow, medium, fast and very fast). In-game, you will encounter these mini-games completely randomly.
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Genre: WarioWare
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Platform: PC
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Engine: Unity
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Work Time: 3 mois​​
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My work
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On this project, I was mainly a Game Designer, I changed my role to Narrative Design at the end of the project in order to add a more engaging narrative to the game, which fits with the crazy tone of the game genre.
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The mini-game
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Definition of mechanics.
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Prototyping on Unity.
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Realization of graphics and sound.
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The story
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Work on the game's story and on understanding it at the beginning of the game.
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Writing the dialogues in the videos and in the game.
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The videos
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Definition of the different videos useful for the transmission of the story.
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Writing of the scripts for the three videos (introduction to the context, introduction to the purpose of the game and post-generic scene).
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Creation of the 3 storyboards to validate my idea with the team and define my needs in graphic assets.
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Editing of the three videos, with the necessary assets and sounds.
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THE TEAM
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All Game Designers from the class of 2023
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